UMG explicit navigation resets on widget recompile

Repro steps:

  1. Make a custom UMG widget, let’s call it CustomButton.
  2. Place multiple of these CustomButtons in a UMG menu.
  3. Set up explicit navigation between them in the UMG menu (in the navigation section, choose explicit for left/up/right/down, and type in the other CustomButton’s name)
  4. Modify CustomButton, recompile its blueprint.
  5. Notice that the explicit navigation you have set up in the UMG menu was not retained and needs to be set up again.

Hello ,

I was able to reproduce this issue on our end. I have written up a report ( UE-17983) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

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