Animation on ProceduralMeshComponent

Hi,

I don’t have experience in animation, but I want to know if it’s possible to create custom animation at runtime for custom mesh in an easy way ? Easy means I can use existing UE classes to do this work. Is there some wiki or stuff like that that can help me ?

I’m working on procedural terrain and I want to be able to destroy it each frame without reconstructing the MeshComponent and sending data back in vram when vertices are just moving, not changing.

Thank you!