[Closed] Creating an exe in a different folder when packaging
Hello, When I package my game, the executable gets packed inside the the \WindowsNoEditor\GameProject\Binaries\Win32 folder. However in Unreal Paris 1.3 for example the executable is in the Main folder (see picture). How would I accomplish the same result? Many thanks.
The question has been closed Jun 30 '16 at 07:49 PM by Samantha Sutton for the following reason:
Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks!
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