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[Closed] Creating an exe in a different folder when packaging

Hello, When I package my game, the executable gets packed inside the the \WindowsNoEditor\GameProject\Binaries\Win32 folder. However in Unreal Paris 1.3 for example the executable is in the Main folder (see picture). How would I accomplish the same result? Many thanks.

alt text

Product Version: UE 4.7
question_exe.jpg (103.8 kB)
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asked Jun 30 '15 at 05:40 PM in Packaging & Deployment

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avatar image Logan Bailey ♦♦ STAFF Oct 01 '15 at 08:20 PM

Hello JakobR,

Thank you for your patience while waiting for a response on this issue.

I was wondering if you were still experiencing this issue?

Also does this still occur in a more recent version of the engine?

Again, thank you very much for your patience.


avatar image JakobR Oct 02 '15 at 05:23 PM

Hey Logan, Thanks for the reply. Does it imply that you recommend using the most recent version of the engine? 4.9 ? I've done a large project in 4.5 and switching engine version at this point would bring unforeseen issues, I imagine. Clearly there must be some convenient way to have the exe packaged in the main folder? or other folders

avatar image Logan Bailey ♦♦ STAFF Oct 02 '15 at 05:50 PM

Hey JakobR,

I'll get back to you on that. I thought the root folder was the standard packaging folder. Hmm.


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The question has been closed Jun 30 '16 at 07:49 PM by Samantha Sutton for the following reason:

Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks!

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