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Samsung VR heads up display issue

I have a level that I am trying to port to the Samsung VR. Actors and textures that I want to spawn spawn correctly, but I have a simple HUD with a crosshair and text elements on it that does not display correctly. Specifically, the HUD only displays on the right eye, and it appears only a quarter of the way up the screen, as opposed to the direct middle. Any ideas?

Product Version: UE 4.8
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asked Jun 30 '15 at 05:55 PM in VR

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apomerenk
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It seems that I have the same problem. And I think the pb is not only on the HUD but on the entire rendering through VR Gear.

I'm trying to find a solution but maybe it's a tweak to do with camera FOV and ratio?

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answered Jul 24 '15 at 02:56 PM

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Roonan
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Looking around at the forums this appears to be a bug after UE4.10 - I had hud images working fine until I upgraded to 4.13 - seems like lots of people are having trouble with this.

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answered Sep 26 '16 at 08:30 AM

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Bushey
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