How can I connect and loop audio triggers?
In Unreal 3 I found it very simple to loop audio by using the 'completed' option on the 'play sound'. Now when I add an audio component, there is no option that asks me 'what do I want to do when the audio is complete'.
So the first audio is connected to one trigger and the other to the second trigger and so on. I want the music to loop until I've entered the second trigger. I want to do this without creating a sound_cue as i want the looping to be in the blueprint. In UDK, i would take the 'completed' node and loop from there. Is there an option like that?
Regarding the Looping portion of your question, there is a check-box on the property of the asset itself where you can set if the file is a "Loopable Sound" as well as if the file is "Looping":
As for your trigger setup, you could try something like below:
In short it basically stops the music playing and starts a new one when overlapping the trigger box. The music is set to looping so as long as you don't overlap the original (or new trigger box) it should accomplish what you are after.
Hope this helps!
answered Apr 05 '14 at 02:16 PM
DizzyWes ♦♦ STAFF
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