Crash on project startup
I saved my .umap and think that I may have closed the editor before it was fully done as now unreal engine crashes when trying to load the project. Ive tried changing the map it loads on startup; this results in the editor reporting a crash but opening anyway but unable to discover assets. Im guessing this is because its trying to read the corrupted map and getting stuck; I tried to make a backup of the map so that I could remove it from the project directory and see what happens but i am unable to see the most recent iteration through explorer unless it is launched through the UE4 environment, however when i try and copy the file from there it comes out as the older version.
So overall I have two questions:
asked Jul 01 '15 at 05:24 AM in Everything Else
You should be able, if you can get the project to open, to just make a new umap and trash the corrupt one. All of the assets you created or imported for that map, should still be there.
If the project doesn't open, what I would do, is create a new blank project, then copy and paste everything but the maps folder over to the new project. When you launch the new project all the blueprints and assets should still be there.
You could also try to just make a new umap in another project, copy and paste it into the folder with the broken umap and just name it the same as the broken umap
As for your second question, I don't know. You should be able to. It may have something to do with why the file is corrupt.
answered Jul 01 '15 at 05:46 AM
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