Android sounds not playing properly

Hey there! We have a problem on our Android setup… When we play our sounds (about 40 different sounds and variations) it plays alright for the first few occurrences, but as you progress through the level and sounds need to be repeated/played again, it doesn’t work. We’re playing our sounds through “Play sound at location” blueprint node. We’re using SFX and Music sound classes, radial attenuation settings and mixers to get sounds muted/played (only 0 and 1 are multiplying levels).

Any ideas?

We have changed all of them to Play Sound 2D and it works now. Not the same, but close enough. Resolved