Hello everyone.
I have a character that has cartoon eye shapes and eyelids. Eyes are totally sphere. So I made an eyelid close animation with 4 diffent inbetween blendshapes. But when eyes are closing, eyelid pass through the eyeball .
is Unreal support inbetween blendshapes from Maya?
So I understand you correctly, you have 2 main blend shapes – open and close. And you have a few corrective blendshapes that are driven for those shapes as well?
Is this an issue in the Skeletal Mesh asset, or does it only have an issue as an exported animation?