Input Mode UI keeps showing standard mouse cursor
this might be a known issue, as it has been discussed previously: When I change the Input Mode to "Game and UI" or "UI only" and focus my menu widget, a standard mouse cursor appears. Unfortunately, this is not what I want, as I have built a menu which needs mouse input, but deliberately works without a cursor and looks just weird when it pops up in the center of the screen.
I have set the "Cursor" property to "None" in the PlayerController and the Widget, yet it still appears every time, even in standalone.
The user creasso has provided a workaround in the Forums: https://forums.unrealengine.com/showthread.php?56728-UMG-Compatibility-Code-Changes-SceneViewport-cpp-to-4-7
As I am no programmer, however, I can not use it. I would be very glad if there was a fix or a BP workaround to this problem. Any suggestions appreciated!
asked Jul 01 '15 at 07:23 PM in Bug Reports
If you would like for no mouse at all to show up you could apply a blank widget to the default mouse. This can be done in the project settings (Project settings > User Interface > Default mouse). Once there you can simply apply an invisible widget to the default mouse (This can also be edited at runtime if a mouse is needed). I hope that this information helps.
Make it a great day
answered Jul 02 '15 at 03:38 PM
Rudy Q ♦♦ STAFF
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