[Closed] Spawning an agent with AI controller
Well,since someone from Epics told me they have still been working on AI docs I wonder if I can get a help on this one:I start with a blank scene.I want on the level start to spawn a walking character(currently the human model supplied with the engine) and "empower" it with AI behaviors.I have found this thread:
but haven't found some of the nodes depicted there.From my own trial/errors I got this:
The problems is that after the AI spawn node gets executed the cast to AIController fails as I am getting triggered text on failure.Anyone can tell me what I am missing here?
asked Apr 05 '14 at 05:44 PM in Blueprint Scripting
The question has been closed Apr 05 '14 at 05:59 PM by Alexander Paschall for the following reason:
That is a bug right now that Epic is aware of.
This is the workaround I am using.
answered Apr 05 '14 at 05:56 PM
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