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Follow Bone Socket lame "vehicle"

Hi, I have problem with destructible mesh "Glass" follow bone socket isn't move smoothly with car door.

-car door open kinematic. -Inside vehicle blueprint. -destructible mesh "No collision"

check image : alt text

Product Version: UE 4.7
bonesocket.gif (2.5 MB)
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asked Jul 01 '15 at 09:41 PM in Using UE4

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avatar image Logan Bailey ♦♦ STAFF Jul 02 '15 at 02:30 PM

Hello Mia 20, just to clarify is that an animation that you have set up on that door or do you have this movement set up via sockets inside of the engine? Walk me through the steps that you used to set things up.

Thanks, Logan

avatar image Mia20 Jul 02 '15 at 03:09 PM

I made movement a car with door adjustable manually by bones and attach glass "destructible" in bone socket "plus" I tested that in UE4.8 and used "force always animated" for socket and still not working .

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1 answer: sort voted first

Hey, Mia. I have recreated a project with a destructible mesh attached to a skeletal mesh. Please open this project and feel free to edit it as you need. If you see any differences then maybe you will be able to narrow down where you are experiencing these issues. Let me know what you find out.

Thanks, Logan

mia_test.zip (818.6 kB)
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answered Jul 02 '15 at 03:53 PM

avatar image Mia20 Jul 02 '15 at 07:40 PM

I made it from beginning on U4.8 and it's working fine. Thanks

avatar image Logan Bailey ♦♦ STAFF Jul 02 '15 at 07:45 PM

Not a problem. Glad I could help.


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