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Suggestion: World Outliner: Option to keep folders collapsed instead of auto-expanding when something is selected.

As an environment artist I like to organize parts of my level in these folders in the world outliner. I like to use it for quick selection of some things just because of how many assets may be in one level, but having it always auto-expand a large folder when I select something in scene gets old and slightly obnoxious. If there was a little lock icon next to the eye for keeping a folder collapsed even if a contained item was selected that would be perfect, and it would allow me to feel better about using it for organization.

Thanks for your time and I hope I can see something like this implemented :D

Product Version: UE 4.8
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asked Jul 01 '15 at 10:24 PM in Using UE4

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avatar image Acriax Sep 30 '16 at 11:51 AM

Yes please. With the folders filled with static environment meshes opening up automatically as soon as you press play, it becomes very hard to find what you are looking for in the outliner.

avatar image SuperJujuAwesome Oct 17 '18 at 08:43 PM

I agree seemingly random folder expanding in the outliner on play and stop is an issue that needs to be fixed.

I also agree a lock functionality similar to the details panel might help.

Find some small solace in shift-clicking the triangle to expand or collapse all.

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4 answers: sort voted first

I support and agree. It's still not there in 4.12 and it's frustrating.

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answered Jul 03 '16 at 09:05 AM

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Another vote for this. Frustrating.

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answered Jul 21 '16 at 05:58 PM

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UE-22913 cannot reproduce __))))

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answered Feb 10 '17 at 08:15 PM

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avatar image Rodja Feb 23 '17 at 05:48 AM

UE-22913 is not what OP wrote in this post. The ticket says that folders in the world outliner should, by default, stay closed when loading a level.

What OP is suggesting is that we could choose to not auto-expand a folder even if a child of that folder is selected. I also think this is a much-needed feature.

avatar image 6r0m Feb 23 '17 at 07:46 AM

it's very close to this post. and could solve part of problem.

If developers cannot reproduce UE-22913 , this issue I think not reproducing at well

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Yes, very annoying having to close so many folders when testing Play to then navigate World Outliner. My sets export in hundreds of fbx parts to leverage occlusion culling, so without foldersnavigating the World Outliner would be a nightmare.

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answered Jun 24 '18 at 01:36 PM

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