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Help Extending the Vehicle Game example project with some AI

Hey guys, I'm playing around with the Vehicle Game example game available from the "Example Game Projects" section in the Epic Games Launcher, and I'm trying to get some vehicle AI going on.

What I've done:

  1. Set up a Navigation Mesh Bound

  2. Created the AI Controller subclass named BuggyAIController - It's pretty simple, just runs the Behavior tree

  3. Created the behavior tree - just checks if a key is set and then calls MoveTo

  4. Set up a key bind for testing purposes in the level blueprint.

So I did all that and then I hit Play and I hit my key bind key and the buggy didn't move at all. I know that the buggy has a WheeledVehicleMovement component so it has movement capabilities.

Any ideas?

I've looked at the car AI that Peter Newton created, but that doesn't use the navigation mesh. I would like to use the navigation mesh.

Will I have to create a custom MoveTo task or something?

Thanks

Product Version: UE 4.8
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asked Jul 01 '15 at 11:47 PM in Using UE4

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jgcoded
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avatar image jgcoded Jul 02 '15 at 08:13 PM

I started messing around with WheeledVehicle subclass Blueprint and I turned on RVOAvoidance in the WheeledVehicleMovement component and the vehicle started moving, but it never moved to the place I wanted it to move to.

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