Problem with imported morph targets
i imported anobject with morph targets made in 3ds max to ue4. the deformation works, but when demorming theres a problem that atifacts apeare in shape of out of place vertices. can anyone suggest a solution to this problem? it would be reatly appreciated!
asked Jul 02 '15 at 12:00 AM in Using UE4
Can you post a picture or gif? Also post an image of your import settings for the mesh and morph targets.
answered Jul 08 '15 at 02:01 PM
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