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Problem with imported morph targets

i imported anobject with morph targets made in 3ds max to ue4. the deformation works, but when demorming theres a problem that atifacts apeare in shape of out of place vertices. can anyone suggest a solution to this problem? it would be reatly appreciated!

Product Version: UE 4.8
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asked Jul 02 '15 at 12:00 AM in Using UE4

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avatar image Unreal1000 Apr 10 '16 at 04:44 PM

Any answer on this? I am experiencing the same issue. Blendshape looks perfect in Maya, then deforms incorrectly in UE4

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Can you post a picture or gif? Also post an image of your import settings for the mesh and morph targets.

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answered Jul 08 '15 at 02:01 PM

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