Movement Replication

Hello UE4 AnswerHub Community!

I’ve been following a [youtube series by Alexander Young][1] which teaches you how to make Pong in UE4 blueprints.

After following the tutorial and modifying a few elements from what I’ve learned, I wanted to incorporate networking play. So far I’ve been able to replicate everything except the players paddles. I’m not sure what I’m doing wrong or where else I should start.

Basically when the game starts, the player cannot see the other players paddle moving. If you move the paddle it still has an invisible paddle where it should be. I feel like it’s stuck static server-side and not updating for the client. Any help is appreciated!

Here is my paddle and it’s blueprint: