Importing Blender to UE4 Results in Lost Faces

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As you can see in the above images, when I try importing models from Blender in Unreal, they lose a lot of the faces and end up disjointed and broken. As far as I can tell, I’m using most of the default settings, so I can’t seem to identify what’s going on here.

I found this helpful: Blender 2.73a and 2.74 working export to UE4 settings for various types - World Creation - Unreal Engine Forums

Do you still have the same problem when you export / import with the same settings?

Yup. Even after following every instruction to the T, my models still come out with only half their faces intact.

Not sure but in blender the faces get mixed up often, try to go to editmode, selecting all the verts, and press Ctrl N.

^This worked for me. Thank you!