Importing Blender to UE4 Results in Lost Faces
As you can see in the above images, when I try importing models from Blender in Unreal, they lose a lot of the faces and end up disjointed and broken. As far as I can tell, I'm using most of the default settings, so I can't seem to identify what's going on here.
Not sure but in blender the faces get mixed up often, try to go to editmode, selecting all the verts, and press Ctrl N.
answered Jul 02 '15 at 10:56 AM
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