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Use a bolean fron a blueprint in another blueprint

So, I'm tring to make the default projectile stick only to a certain type of wall (wich is an actor) and for that I thougt about using a bolean and a branch where the wall checks (on overlap with a collision box I placed around it) if it is the projectile and sets the variable to true. Now, I placed a branch in the projectile blueprint that, if true, it stops the movement and if false i is destroyed, but I can't get to connect the two bolean I created at the wall blueprint at the projectile blueprint as the target for the branch.

Product Version: UE 4.7
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asked Jul 02 '15 at 01:46 AM in Blueprint Scripting

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I'd have it cast instead of making a bool.

So on object hit -- (i guess on the wall's collision) --> Cast To STICKY_PROJECTILE -- If True -> Stick.

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answered Jul 02 '15 at 03:55 AM

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