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How to setup an actor to collide with a specific subset of players?

Hi, I'm trying to implement a kind of "energy fence" object that lets players of one team through while blocking players of the other teams (I have more than two teams). Is there a way to dynamically create collision groups or setup the object to ignore collisions with specific actors?

Product Version: UE 4.8
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asked Jul 02 '15 at 07:10 AM in Using UE4

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Bugfoot
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I ended up using Pawn "Ignore Actor When Moving" function on my player characters to prevent them from getting blocked by the object when moving.

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answered Jul 02 '15 at 08:15 AM

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Bugfoot
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