UE4.8.1 project launch error w/ Victory plugin

Hello, I have a problem with launching a project. I’m using Victory plugin, however, if I unchek it in Plugins window, project launches correctly.

Installation path: D:\Programs\Epic Games\4.8\Engine\Plugins\VictoryPlugin

Log below (bold==red):

Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********

BuildCommand.Execute: ERROR: BUILD FAILED

Program.Main: ERROR: AutomationTool terminated with exception:

Program.Main: ERROR: Exception in AutomationScripts.Automation: Missing receipt ‘MyGame-Win64-Development.target.xml’. Check that this target has been built.

Stacktrace: в Project.CreateDeploymentContext(ProjectParams Params, Boolean InDedicatedServer, Boolean DoCleanStage)
в Project.CopyBuildToStagingDirectory(ProjectParams Params)
в BuildCookRun.DoBuildCookRun(ProjectParams Params)
в BuildCommand.Execute()
в AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
в AutomationTool.Automation.Process(String[] CommandLine)
в AutomationTool.Program.MainProc(Object Param)
в AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
в AutomationTool.Program.Main()

Program.Main: ERROR: Missing receipt ‘MyGame-Win64-Development.target.xml’. Check that this target has been built.

ProcessManager.KillAll: Trying to kill 1 spawned processes.

ProcessManager.KillAll: UE4Editor

ProcessManager.KillAll: Killing process: UE4Editor

ProcessResult.StopProcess: Process UE4Editor successfully exited.

Program.Main: AutomationTool exiting with ExitCode=1

Domain_ProcessExit

ProcessManager.KillAll: Trying to kill 0 spawned processes.

copying UAT log files…

RunUAT.bat ERROR: AutomationTool was unable to run successfully.

BUILD FAILED

Can this be fixed somehow? Thank you.

Same problem, bro :C