Loaded localization resources contain conflicting entries

Hi,

When loading my game I have those errors in the log file:

LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...)
Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)

Thanks

Hey-

There is not enough information here for me to understand what is happening. Can you explain how this warning is affecting your project? Is there a problem when trying to do localization for your game?

Cheers

Hi,

It’s not affecting my game but when I’m looking for warning and issue in my log, I have those so I open the case for you to fix this in the source code.

Thanks,

Hello,

I was able to reproduce this issue on our end. I have written up a a report ( UE-18133) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your information and time.

Make it a great day

Also getting this warning while trying to cook my project:

MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.07.09-00.28.24:781][  0]LogInit:Display: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)

Hello kbrownski,

This looks to be the same issue, I will be sure to bump the community interest for this issue. Thank you for your time and information.

Make it a great day

this issue is causing the linux editor to crash at launch

Hello BoteRock,

I went ahead and double checked on this issue for you and I found that it has been resolved internally. This solution will be available in a later release of the engine. Thank you for your time and information.

Make it a great day