Level blueprint : BeginPlay not executed on clients
I am trying to find a way to know when the level is loaded after a seamless servertravel. Since OnPostLogin will not be called (no actual disconnection) I thought that the BeginPlay of the level was a nobrainer. This is my issue : The Event BeginPlay of the Level Blueprint is not executed on client but is executed on the authority WHEN I do a servertravel. But if I start in editor directly in the map (and don't use my lobby system) it works.
What can I do ?
Okey, it is not executed on the clients. You need to check on each tick on the clients if they finished loading the map by check if there controller is a local controller (means it has been possessed).
answered Jul 03 '15 at 02:24 PM
answered May 06 '17 at 10:12 AM
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