Maya export to ue4 problem
Hello, i created my own character using make human as base, and I have binded the skin to the pelvis(root) but when i export che character's mesh and the root and then i import them in ue4 i get a skeleton without bones with just 1 element How can i solve this problem?
asked Jul 02 '15 at 01:53 PM in Using UE4
Can you provide screenshots from MAYA?
I think you not properly bind skin to skeleton. In UE4 it look like you import Static Mesh as Skeletal Mesh. In this mode, UE4 adds one joint and bind skin to it.
answered Jul 02 '15 at 02:11 PM
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