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how can I make a solid wireframe material

I've found the wireframe toggle on the materials. But when I toggle this the material is see-through except the wireframe. I would like the background solid as well (just a different color or material). I've looked into layered materials but when making attribute values I cannot find the wireframe toggle anymore. Dumping this into a material with wireframe toggle activated just turns the plugged in material translucent as well (except where the wireframe is). Whats the trick for this?

Product Version: UE 4.8
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asked Jul 02 '15 at 03:31 PM in Using UE4

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Thumper
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Except for doing some really deep hlsl coding (I don't think the required functionality for this would be in the material editor but i could be wrong) the best I know of is to have a UV map with non-overlapping UVs and export a texture mask of them for use in an engine material. This is custom per mesh per material.

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answered Jul 02 '15 at 05:46 PM

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RimmyD
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For simpley object like Box, you can use this shader tron-like glowing effect.

https://www.youtube.com/watch?v=Z36q3qe4a5c

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what you can do is create a new uv channel, and use a per face mapping. and use a simple black box with a white stroke as color. it should do the trick

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answered Jun 13 '16 at 07:45 PM

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expose
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