Procedural mesh collision not working on Android (4.8)

Currently my procedural mesh’s collision works fine within the editor. When I deploy to the Android tablet it does not. I’ve seen several threads out there indicating this is a bug. Is there a workaround for this?

Also, it appears to work when deployed to windows.

Hi Thumper,

I do not think that procedural meshes are supported by mobile. Can you link to the threads that indicate that this is a bug?

? The procedural mesh is definitely working. It’s collision is not. I can see the PMC spawn. This forum talks about it. Towards the bottom

Also this post seems to discuss it (though its about spline mesh).

https://answers.unrealengine.com/questions/175321/spline-mesh-collision-missing-from-packaged-build.html

https://answers.unrealengine.com/questions/130271/ucustommeshcomponent-collision.html

Hi Thumper,

I got confirmation on this from devs, we do not support runtime cooking on mobile. There are some physx libs which we do not ship on android, so it will not work.