.FBX File is Invisible?

I converted to triangles, and exported using triangles, but my building doesn’t show up proper…

http://prntscr.com/7nzxhk

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Hey CryBaby,

What modeling program are you using?

By converted to triangles, I am assuming you mean you triangulated the mesh upon exporting as an .FBX from the modeling program?

Thanks,

Do you see the polygons in wireframe? This could be a problem with back face culling. Try going to the other side of a “missing” polygon and see if it is visible from there. You may need to work on getting your normals facing the correct way.

If using maya, try deleting all history and freeze transforms before exporting the fbx if the above is incorrect.

Hi CryBaby -

Your model is a single plane structure with no thickness. In order to render both sides of the plane you will need to assign a material which is two sided.

Thank You

Eric Ketchum