How can I get the mouse owner ?
I am trying to make an object spawn on the owners mouse but anything I add on it keeps asking for a target, I dont know what to put here, please help me.
asked Jul 02 '15 at 05:48 PM in Blueprint Scripting
Where is this logic contained? It appears to maybe be an actor blueprint? I think you have somehow gotten the wrong node for getting the player controller.
The GetOwningPlayerController node you are using wants a Camera Manager as the target. You can tell by the italic text beneath the name of the node. This blueprint does not appear to be a camera manager so it was probably copy pasted in or added without Context Sensitive on.
Try removing the node and adding a new GetPlayerController node and plugging that in.
answered Jul 02 '15 at 06:21 PM
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