4.8.1 Issues with steam servertravel
We cannot seem to get all clients to move with our server to the next level through steam. It also causes the clients to go back to the start menu and they are unable to rejoin as they seem to still be in that game session.
We are using the servertravel console command through blueprints.
The current system was working through our network on 4.7.6 before we set up our game for steam. Is there anything else that has to do with servertravel specific to steam or do we need to get in touch with steam and set something up?
asked Jul 02 '15 at 06:01 PM in Blueprint Scripting
Fixed it make sure you have seamless travel turned on in your gamemode!
answered Jul 06 '15 at 08:45 PM
Hi, does "servertravel" UE4 command or steam? Can you show screenshot of blueprint how you use this? Maybe you need custom event and replication "multicast" or try use blueprint's "openlevel" with custom event and replication "multicast".
answered Jul 05 '15 at 08:19 PM
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