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Procedural Mesh + GI ?

Hi all,

Is there a way to make new feature ProceduralMeshComponent (added in UE 4.8) work with GI ? I made some test with Light Propagation Volume without success (procedural mesh receive indirect light from static mesh but don't prapagate light to others).

So have i to bring some modifications to source code (class ProceduralMeshComponent) or is there an easy way to make it work ?

Thanks for your help. Matt

Product Version: UE 4.8
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asked Jul 02 '15 at 08:48 PM in Rendering

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-Matt-
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