Procedural Mesh + GI ?
Is there a way to make new feature ProceduralMeshComponent (added in UE 4.8) work with GI ? I made some test with Light Propagation Volume without success (procedural mesh receive indirect light from static mesh but don't prapagate light to others).
So have i to bring some modifications to source code (class ProceduralMeshComponent) or is there an easy way to make it work ?
Thanks for your help. Matt
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