Hi all,
Is there a way to make new feature ProceduralMeshComponent (added in UE 4.8) work with GI ?
I made some test with Light Propagation Volume without success (procedural mesh receive indirect light from static mesh but don’t prapagate light to others).
So have i to bring some modifications to source code (class ProceduralMeshComponent) or is there an easy way to make it work ?
Thanks for your help.
Matt