Compressed APKs Glitches

Hi.

I have other weird glitch right now only on mobile devices. Sometimes the game randomly takes wrong info from the wrong texture atlas or from the right atlas but the wrong position. This only happens to textures and Paper2D components into compressed APKs (seems Texts don’t have any problem). If i uncheck the compression option my APK is way bigger but with no issues.

The following screenshots correspond to the same APK installation:

What texture format are you using?

Have you tried using TGA’s instead of PNG’s for example?

All my textures are PNGs from TexturePacker. Why should i try TGA textures instead on a mobile game?

TGA is uncompressed (larger files)

PNG is compressed (smaller files)

I’m not saying you should use them in your final release, was just making a suggestion to see if it’s PNG specific. Could be something wrong with your PNG’s

Thank KillerSneak. I tried using TGA textures and it still happens :frowning:

Could this be related to the linker load error?

You are using APK/OBB compressed files. Did you set your textures with the options [Never stream] checkbox ?

Yes KillerSneak, i am using apk/obb. All my textures have “never stream” option unchecked (by default). Is that a problem?

Could cause stutters and more, try to CHECK all the “never stream” options.

I check “never stream” option on all my textures but it’s still happening.

It’s fixed on UE4.8.2. This issue is associated to the LinkerLoad issue.

UE-16970 StrategyGame crash on android devices bad name index