Is there a way to disable screen space reflections for certain actors?
I'm working on a first person shooter with a lot of large, reflective, perpendicular surfaces. Screen space reflections are fantastic for this, except the player character's first person weapon model is being mirrored onto distant surfaces, breaking the illusion.
Is there any way to disable a single mesh from being drawn in screen space reflections?
asked Apr 05 '14 at 08:44 PM in Rendering
I'm 99.9% sure you can't disable a single mesh from being drawn in screenspace reflections because of how they work - they are reflections generated from the same render pass the camera sees - it's not a separate render pass, which makes it faster, but more limited.
Here's a technical paper on it, if your curious - http://publications.lib.chalmers.se/records/fulltext/193772/193772.pdf
answered Jul 15 '14 at 12:15 AM
I also want to know the answer to this.
answered Apr 11 '14 at 04:55 AM
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