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Is there a way to disable screen space reflections for certain actors?

I'm working on a first person shooter with a lot of large, reflective, perpendicular surfaces. Screen space reflections are fantastic for this, except the player character's first person weapon model is being mirrored onto distant surfaces, breaking the illusion.

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Is there any way to disable a single mesh from being drawn in screen space reflections?

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asked Apr 05 '14 at 08:44 PM in Rendering

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SFtheWolf
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2 answers: sort voted first

I'm 99.9% sure you can't disable a single mesh from being drawn in screenspace reflections because of how they work - they are reflections generated from the same render pass the camera sees - it's not a separate render pass, which makes it faster, but more limited.

Here's a technical paper on it, if your curious - http://publications.lib.chalmers.se/records/fulltext/193772/193772.pdf

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answered Jul 15 '14 at 12:15 AM

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BarrettMeeker
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I also want to know the answer to this.

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answered Apr 11 '14 at 04:55 AM

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zoid
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