Are there any plans to allow control over the alpha values of colors in debug drawing?
It would be extremely helpful for my current project if I could make debug lines, cylinders, spheres, float history charts, etc. appear fully opaque instead of unchangeably translucent. The LinearColor that controls their draw color has room already for an alpha value, its just ignored right now.
Follow this question
Once you sign in you will be able to subscribe for any updates here