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How do I make an object move up and down using Blueprint?

I have been trying to figure this out for a week now.

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asked Jul 03 '15 at 04:47 AM in Blueprint Scripting

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3 answers: sort voted first


AddWorldOffset or AddLocalOffset and there is the same for rotation. alt text

FYI : Z is UP


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answered Jul 03 '15 at 06:21 AM

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avatar image PixelComplex Jul 19 '15 at 06:02 PM

Is there a way to make the object move up and down automatically as level begins?

avatar image rXp Jul 19 '15 at 06:07 PM

Yes in custom blueprint for the object you can set that in event tick. Or in the level blueprint make it move in the event tick or with a looping timer :)

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Do you already try to use Timeline ? It´s quite usefull, and easy to implement direct in your BP :


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answered Aug 20 '15 at 04:45 PM

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well iam too stupid to understand it. When i set some Z values it rotates or goes up but there is no loop in up and down. sorry, to bother you.

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answered Mar 31 '18 at 06:29 PM

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avatar image ThompsonN13 Mar 31 '18 at 07:05 PM

using a set node is a one time thing if you want it to loop then you need to add more script to make that happen. for example you could use a timeline and update the set node many times over a given period. or you could set offset on tick which would update the location every frame. then you would need to create some logic if you wanted it to change directions such as comparing the location to a predetermined location or limiting the number of time that the set location can be done before you change the delta to a negative or just running the timeline in reverse once its completed.

avatar image Nebula Games Inc Mar 31 '18 at 11:53 PM

You could also make a simple matinee with an event track if this is something that persists in the level from the beginning.

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