Do smoothing groups increase vertex count in UE4?

I’ve been reading up on smoothing groups, and I was warned that just by using them I will increase the vertex count of my mesh wherever there is a break in the smoothing groups.

I don’t like to just blindly believe what people tell me, so I tried it out on numerous objects with a variety of smoothing group setups and there was no difference whatsoever. Could it be because I didn’t break the UVs up at the hard edges?

Link to article about that contains smoothing group advice

Does this advice not apply to the Unreal engine?

Never mind. You have to split the UVs to get the extra verts.
Not sure if I’m even going to use smoothing groups anyway now.