I try to get current monitor resolution with next code (see below), but always return 0,0. How to get viewport (monitor) resolution from C++?
method1:
const FIntPoint ViewportSize = GEngine->GameViewport->Viewport->GetSizeXY();
FString desktopRes = FString("ViewPort size: ") + FString::FromInt(ViewportSize.X) + FString("x") + FString::FromInt(ViewportSize.Y);
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Green, desktopRes);
method2 (from PlayerController):
APlayerController* PController = UGameplayStatics::GetPlayerController(GetWorld(), 0);
int32 sizeX, sizeY;
PController->GetViewportSize(sizeX, sizeY);
FString desktopRes = FString("ViewPort size1: ") + FString::FromInt(sizeX) + FString("x") + FString::FromInt(sizeY);
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Green, desktopRes);