Setting material parameter doesn't work in BeginPlay
I have a blueprint with TextActor component that i want to change dynamically during gameplay by setting its material parameters. So i create dynamic material instance in Construction Script, but when i try to change its parameter in Begin Play, it doesn't work:
However, it works when i place this "Set Scalar Parameter Value" node in Construction Script. I want to smoothly change parameter values over time using Timeline, so I guess it must be in BeginPlay. How can I get it to work with Timeline?
asked Jul 03 '15 at 02:18 PM in Blueprint Scripting
I'm glad I'm not the only one to encounter this... I thought I was going insane!
Workaround I found was to put a delay node with a 0 second delay before setting the parameter. Very bizarre.
answered Jun 12 '16 at 06:19 PM
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answered Dec 03 '18 at 10:05 AM
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