How to Trace from screen mouse position to target in Blue Print
Hello, I've been combing over some posts for a way to trace from the screen mouse position to the target you are trying to click. I've come close but nothing seems to match the screen pixel to the actual target pixel I'm clicking on. The screen pixel appears to be easy enough to get using "Convert Mouse Location to World Space". I'm a bit of a noob when it comes to vector math. Any takers on helping me understand the means in which to Blue Print a solution for finding the position/ vector from the screen pixel to the target. I'm using the 3rd person template so the camera is actual rotating behind the character.
asked Apr 05 '14 at 09:52 PM in Blueprint Scripting
Hi, there is a special functional available in blueprint.
answered Apr 06 '14 at 08:39 AM
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