Blueprint Event in every Physics Substepping Event

I have a Boat that is simulated with AddForceAtLocation in every Tick in Blueprints. When I have a low Framerate then the Boat is jumping a lot because the update is not fast enough. Enabling Physics Substepping only reduces this behavior a little bit because the same force is applied every step. Is it possible to get an event in every Substep to recompute the forces?