Limit navmesh creation 'work size' so it doesn't crash the editor
Make a NavMeshBoundsVolume. Scale it a RIDICULOUS amount like 100000, you will see Building Navigation, if its over a million, guarantee the editor will hang because of crazy memory allocations. The problem with this isn't just "dont do that", i had a navmeshvolume this ridiculously sized in a level, and I COULDN'T LOAD THE LEVEL because of Building Navigation (1000000) would hang it every time. And disabling 'Auto Build Navigation' in Editor Preferences doesnt prevent the initial build.
asked Jul 03 '15 at 05:12 PM in Bug Reports
I was able to reproduce this issue on our end. I have written up a report ( UE-18266) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
Make it a great day
answered Jul 07 '15 at 06:49 PM
Rudy Q ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here