Adding Engine Code to your Project
In the FAQ, there's the following section:
What does this exactly mean?
Especially the part entire product is governed by the EULA concerns me.
Option 2 is something, I could live with :)
I am working on a project using the Unreal Engine. I have a function, I would like to copy from the engine source to my own project and modify a little.
Is there anything else changing for my project, if I would copy the function into my project?
asked Jul 03 '15 at 06:41 PM in Legal & Licensing
Shadowriver is correct - it means if you use even only one line of the engine in your product, it's covered by the EULA and royalties may be owed. But you always own the parts of your product that aren't UE4.
answered Jul 03 '15 at 10:51 PM
I'm not 100% sure here, but it means that if you copy function to your own project unrelated to UE4, that project will be effected by UE4 EULA and you need to pay royalties. But if you make normal Unreal Engine project, you are under UE4 EULA either way, so it really does not make difference. In other words, whatever you use UE4 in project in anyway, that project becomes officially UE4 project and is effected by UE4 EULA.
Btw what function you want to modify and how?
answered Jul 03 '15 at 07:14 PM
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