How to make meshes blend together?

Pardon my lack of proper terminology but I’m going to attempt to ask a question here lol…

When using a bunch of pre made meshes, for instance in this case the Modular Building Set, is there a way to properly line up the textures to make them flow better? I know it’s possible to do this with textures when assigned to BSP box…but how can you do that with these?

They don’t go together too poorly honestly but if you observe close enough, you can see what I’m referring too when I say they don’t really flow together…

Any ideas?

Hi!

I think you need use the World Align Texture function of your shader. This video is about how to create a shader with the world align texture:

Hey I know it’s been forever but I haven’t had time to dabble in design until recently again so I came back here looking again - thanks for your reply, this is exactly what I needed! I wanted to make sure to stop and say thank you so much!