Add to Data Table with Blueprint

Hello Friends! Quick question: How would I go about adding data to a data table within the editor? Currently, I’m using .csv data tables to drive my game’s item registry (similar to Skyrim’s leveled lists or Minecraft’s Game Registry). So I am creating an actor based off of my base Item class (which extends the Actor class) and then filling in a custom data structure on that class (I do this because I prefer having the ability to edit/manipulate all my items variables in one window). I would like to make a blutility function that - when run - tries to find an item in a data table that share’s its name. If it does, it will update the data table with any changes I’ve made in the actor class. Otherwise, it would create a new entry for that specific item. However, the only pitfall is that there isn’t currently any way to add data to a data table. Is there any way I could do this in blueprint (or in C++ with a blueprint exposure). I like the convince of blutility so I would very much like to have that available in editor. Thank you! :slight_smile: