Problem with Blueprint Cast to a different Blueprint.
Hello everyone, i've come across a problem that i've been desperately trying to pass through for 2 days in a row now, to the point of reaching the second page of google, can you imagine? What i'm trying to do is really simple, or rather.. Seemed really simple before i started trying to do it.
I'm trying to change a Blueprint's boolean variable through a different Blueprint, a Widget Blueprint to be exact. Here's what it looks like:
As you can see the Boolean variable on the blueprint is set to Editable. And here's what the Widget Blueprint looks like:
These two last images are from the same widget blueprint, and as you can see for some reason the reference to "Player Bullet Low Velocity" says "Editing this value is not allowed" at the bottom left corner, and the "Set Boolean to active" Node says "Failed to find variable property" Is this normal, or is this the reason i can't seem to get my really simple thing to work?
Last but not least, here's when i attempt to execute the Blueprint, It simply is ignored.
I clicked the Widget's blueprint button countless times but it still shows a cast failed.
However the Widget is not faulty, i can use buttons to change level or execute console commands without problems.
Could i get some feedback on this please? It's really frustrating. Thanks for your time! -Staus
You need initialise your a variable PlayerBulletLowVelocity.
answered Jul 04 '15 at 09:28 AM
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