Is there a way to get the full body character mesh into FPS?

I started on the First Person Shooter and had built my whole level and blueprinting, then I realized “Oh hey, I need a full body mesh, and not just these arms for my enemy!” But I can’t seem to figure out how is the problem. Can anyone tell me how, and if it a very very simple thing to do, then I guess I’m just stupid.

You can try adding another skeletal mesh actor to player blueprint, then set the visibility to ‘no owner’ (or an option to that effect) ?

So I figured it out, and it turns out it was very very easy. Pretty much searched my computer for the Unreal Engine 4 folder, went to a Third Person game i’ve already created, copied the ThirdPersonBP folder and went back to the first person game I’m making (still in the Unreal Engine folder) and pasted it in there under the Content Folder.