Get current playing animation
How can I get the current playing animation that is being played in an animation blueprint? I have an animation blueprint with about 20 different states in a single state machine, some with random animations. I would like to know exactly what animation is being played, its current time, its length, and whether or not if its looping.
Ideally, A "Get Current Playing Animation" node that returns: Name, Elapsed Time, Length, and Looping.
If this is not possible via blueprints, is it possible via C++?
It's not what exactly you want but you can use Custom Blueprint Event for Animation State instead. https://answers.unrealengine.com/questions/54315/how-do-i-call-a-blueprint-custom-event-when-i-ente.html
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