DFAO making everything look extremely reflective
I'm currently running into an issue where DFAO making objects appear significantly more shiny and reflective than the should be. While DFAO is properly adding an AO like effect (pretty shimmery though) it's also making everything look extremely reflective, to the point of appearing wet. The more intense the skylight is, the more intense the "reflection" is.
Occlusion Max Distance Set to 0 (Causes many artifacts on other meshes)
Min Occlusion set to 1 (DFAO "Off")
These images are cherry picked to show the problem, but I really need the skylight to brighten the pitch black shadows, but I need DFAO as well.
Thank you for your time.
asked Jul 04 '15 at 05:54 AM in Rendering
I've tried this in a simple scene in 4.8 with some of the stone/rock materials from the Starter Content, but I'm not seeing the same results on my end.
answered Jul 09 '15 at 05:41 PM
Tim Hobson ♦♦ STAFF
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