Get Amplitude slowing down as song plays
Before anyone gets on me about how my light wont flicker because I am putting raw Amplitude data into G of RGB, I know, I am not concerned with this part, all I need to do once I get the amplitude working is add a percent, but that is a waste of time since the Amplitude isnt working properly. Im trying to get the light to flicker based on the Current Song's Amplitude, but I keep running into this issue where the Amplitude becomes misaligned with the Actual audio track. I use the song 'Prison song' from System of a Down so that I can get a clear high and low, but after the first High it slowly tapers off and then 10 - 20 seconds later the amplitude goes back up (when in the song it only takes about 2 seconds for the next beat).
Is there something I am missing?
asked Jul 04 '15 at 07:31 AM in Blueprint Scripting
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