Procedural Spline-based Road Creation
So, I'm following along with this great tutorial:
The problem is that it seems to work when I do all the node hookups in the construction script. The SplineMesh is generated as expected more or less.
However, I'm building my road splines procedurally in c++ first. The splines are created, then the resulting spline is sent into a blueprint script to generate the splinemesh component. So, the SplineMeshes can't be created in the construction script. But when I run the code in that layout, the SplineMeshes do not appear to generate.
Is there any reason the SplineMeshComponent would misbehave in this way?
My Blueprint that calls the function that builds the SplineMesh :
The spline that has been generated by code, but no accompanying SplineMeshes:
The blueprint to create the SplineMesh based on the tutorial:
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