How does UE4 source and headers works?
Assume I am from the ANSI C zone and have an idea of what DLLs are
What I cant get is how the headers and source files in UE4 entangle together.
Following are very wierd things I noticed which I've never seen before in my programming work:
//this is a dumb one 5. the docs says engine is made of so many modules, but which is the main module that calls all of others? Engine? what if any of the other modules are missing?
//Even dumber one 6. what is a module in context of UE4? A DLL? or DLL plus other files ?
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