even without lights there are light
I have tried to create an indoor environment with some light spots corresponding to lamps. I have some materials "emissive color" and lights. So far so good, but when I try to tune the lighting and create a more welcoming / specific environment, I can not. As much as off (no - Affects world) lights, counter the effect of materials with "emissive color," or whatever it may be, there is always light and bright. The settings are in: Quality: Epic Material: High Preview: shader model 5
Does anyone know what might be going on?
asked Jul 04 '15 at 04:43 PM in Using UE4
Maybe you can double check the lights by using the outliner. it is very useful. If it is still bright you may tune the auto exposure value which is located in the post process setting of your player camera. Let me know if this doesn't help.
answered Jul 07 '15 at 12:11 AM
Use a post process in your scene and set it to "Unbound" with the checkbox checked. Then set the auto-exposure (eye adaptation) to min and max of 1.0.
This is probably the eye adaptation for the scene cause the brightness that you're seeing.
Also if you have a SkyLight in your scene this can add light as well.
answered Jul 07 '15 at 03:17 AM
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